Variety is the spice of life, and we as gamers are blessed with choices, choices like “Which version of Resident Evil 4 should I buy? Should I buy the now superinexpensive PS2 version, which features the superfun Separate Ways content with Ada Wong? Should I buy the recently released PC version, which contains the same stuff in a higher resolution and is also at the same price of $20? Or because I never played any of the other versions, should I buy the Wii version — which is at a higher price, with tacked-on, not-as-great-as-it-probably-sounded-on-paper motion control?”

As amazing as RE4 was on GameCube and PS2, the Wii version arrives asking you to walk, chew gum, instant message, and talk to your mom on the phone all at once, and that’s what holds this version back. It seems like a match made in heaven: RE4 action mapped to near-FPS-style controls. But moving your character with the Nunchuk’s analog doesn’t aim; it only moves your field of view, often leaving enemies out of view unless you wave the Wii Remote around as well and hold B while pressing A to shoot. Essentially, it’s more complicated than it sounds — and a step more involved than the PS2 or GC versions — which saps some of the fun out of it. The Separate Ways missions (which is practically a whole new game) that first appeared in the PS2 version are intact, and this means fans aren’t getting cheated, especially considering the low price. But it’s amazing how a game that once looked so good can look so dated after a couple years of seeing games in high-def, especially after seeing the PC version in action.

If you’ve never played this game before, you should first ask yourself, “Why not?” But if you haven’t, there are better and cheaper options than this still-good-but-not-as-good-as-the-others version for Wii. And if you have played Resident Evil 4, in all its infested humans-who-are-not-quite-zombies mayhem, then there’s still really not much reason to investigate what this version has to offer.